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Rpg xp maker escape not working on first selection
Rpg xp maker escape not working on first selection










When writing your story, we encourage you to think about what would happen if the adventurers lost the fight but didn't die. Conversely, if you want your quest to go on for longer and have more than 3-5 fights, you should refrain from awarding additional loot early on. So, if you reward your players with loot outside of combat (ie finding a treasure chest, visiting a merchant), you can scale combat faster. We've found that the two biggest factors that influence fight difficulty are loot and practice. The hardest / boss fight should generally be around tier 6-8, assuming players have had a few fights to prepare.Each following encounter can get around 1 tier harder as players acquire more loot, abilities and teamwork.The first encounter on any branch of the quest should have a total tier of around 2-3.Here are our recommendations for balancing your fights to make them fun but challenging (we'll take care of scaling the difficult based on number of adventurers and app difficulty):

rpg xp maker escape not working on first selection

Scaling your combat encountersįights that are too easy (or too hard!) can ruin an adventure. Use roleplay cards to describe what's happening in the quest and get users to feel like they're part of the story by making tough or interesting decisions and advancing the plot. Roleplay cards are like the chips to your story's salsa - they carry tasty morsels of scene and exposition to your waiting users, adding flavor to your quest. You have at your disposal: Roleplay cards CardsĬards are your basic storytelling tool in QDL. Right now, there are * on round, * on win and * on lose events in combat, though this may be expanded in the future. Where choices are triggered by adventurers making a choice between buttons, events are triggered by the app when certain criteria are met. If adventurers select this, they won't see "Unity" because the quest ends here on this branch.Īdventurers will never see this if they select option A, but they will see "Unity" next, because there are no more cards at this indentation level.Īdventurers will see this card after both options fall through (unless they're redirected, for example with a **goto** or **end** element) Then, because there are no more cards at this indentation level, they'll fall past all of the other choices they didn't select, all the way to the "Unity" card. This looks like:Īt this point, adventurers have selection option A then option 1.Īdventurers will continue to this card after selecting option A and option 1.

rpg xp maker escape not working on first selection

ID's should be written in camelCase and only use alphanumeric characters. Note: IDs must be unique across the entire quest. IDsįor cards, you can add an ID that can be jumped to from anywhere else in the quest via goto elements. Specifies things like the number of adventurers supported, the quest title and author, etc AttributesĪttributes can be added to specific cards and elements to give you additional capabilities. Metadata: Quest metadata defined at the top of the quest. GlossaryĪttribute: cards and elements can be given additional attributes, such as ID's and if statements, that extend their functionality.īranches: when users make choices or do things that have multiple possible outcomes (such as combat, which can be won or lost), this creates "branches" in the story, indicated by increasing the indentation in QDL.Ĭards: in the app, each screen the user sees is a separate "card" that you'll write in QDL.Ĭontext: the context lets you set, edit and use math and variables to alter flow of the quest, such as to see if the party found the key earlier, or if they have enough gold to buy a potion.Įlements: roleplaying cards can contain text - but they can also contain other elements, such as choice buttons and instruction blocks.įormatting: ways to format your text, including bold, italic, newlines and more. Here we'll dive into more specific details about what's possible in QDL. For additional inspiration, here are two complete quests: Mistress Malaise and Oust Albanus. To get you started, when you first log in, the Quest Editor is populated with an example quest that walks through the basics of QDL. Quests are written in QDL, which is a variant of Markdown.

rpg xp maker escape not working on first selection

Welcome, fearless mortal, to the Expedition Quest Editor! Use this tool to craft custom quests of dangerous deeds and awful alliteration with speed and ease.












Rpg xp maker escape not working on first selection